Add initial user configuration files

This commit is contained in:
Melvin Ragusa
2026-02-02 11:26:41 +01:00
parent bc9ee212ac
commit 815383df9d
29 changed files with 3214 additions and 0 deletions

View File

@@ -0,0 +1,14 @@
#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}