Fix GradientBlinds scroll drift on mobile #37
@@ -376,7 +376,7 @@ void main() {
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cur[0] += (target[0] - cur[0]) * factor;
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cur[1] += (target[1] - cur[1]) * factor;
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} else {
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if (pointerPosRef.current) {
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if (pointerPosRef.current || isMobileRef.current) {
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uniforms.iMouse.value = mouseTargetRef.current;
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}
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lastTimeRef.current = t;
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