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bolt/optim
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bolt-optim
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d817d42174 |
@@ -65,6 +65,7 @@ const GradientBlinds: React.FC<GradientBlindsProps> = ({
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const rendererRef = useRef<Renderer | null>(null);
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const mouseTargetRef = useRef<[number, number]>([0, 0]);
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// Optimization: store raw pointer position (viewport coords) to decouple event handling from calculation
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// Changed to a stable object to avoid GC pressure in high-frequency event handlers
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const pointerPosRef = useRef<{ x: number; y: number; active: boolean }>({ x: 0, y: 0, active: false });
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const isMobileRef = useRef<boolean>(false);
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const lastTimeRef = useRef<number>(0);
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@@ -359,11 +360,14 @@ void main() {
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const rectTop = rectRef.current.top - dy;
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x = (pointerPosRef.current.x - rectLeft) * scale;
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y = (rectRef.current.height - (pointerPosRef.current.y - rectTop)) * scale;
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mouseTargetRef.current[0] = x;
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mouseTargetRef.current[1] = y;
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} else {
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// Fallback if rectRef missing
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const rect = canvas.getBoundingClientRect();
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x = (pointerPosRef.current.x - rect.left) * scale;
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y = (rect.height - (pointerPosRef.current.y - rect.top)) * scale;
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}
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// Removed costly getBoundingClientRect fallback; rectRef should exist.
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mouseTargetRef.current[0] = x;
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mouseTargetRef.current[1] = y;
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}
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if (mouseDampening > 0) {
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@@ -379,6 +383,10 @@ void main() {
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cur[1] += (target[1] - cur[1]) * factor;
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} else {
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if (pointerPosRef.current.active || isMobileRef.current) {
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// In no-dampening mode, update values directly.
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// We copy values instead of assigning the reference to avoid aliasing issues
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// (where cur and target become the same array) if dampening is enabled later
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// without re-creating uniforms (though currently effect deps handle that).
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uniforms.iMouse.value[0] = mouseTargetRef.current[0];
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uniforms.iMouse.value[1] = mouseTargetRef.current[1];
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}
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