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1 Commits
palette-ux
...
bolt-optim
| Author | SHA1 | Date | |
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d817d42174 |
@@ -65,7 +65,8 @@ const GradientBlinds: React.FC<GradientBlindsProps> = ({
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const rendererRef = useRef<Renderer | null>(null);
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const mouseTargetRef = useRef<[number, number]>([0, 0]);
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// Optimization: store raw pointer position (viewport coords) to decouple event handling from calculation
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const pointerPosRef = useRef<{ x: number; y: number } | null>(null);
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// Changed to a stable object to avoid GC pressure in high-frequency event handlers
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const pointerPosRef = useRef<{ x: number; y: number; active: boolean }>({ x: 0, y: 0, active: false });
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const isMobileRef = useRef<boolean>(false);
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const lastTimeRef = useRef<number>(0);
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const firstResizeRef = useRef<boolean>(true);
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@@ -304,7 +305,8 @@ void main() {
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const cx = gl.drawingBufferWidth / 2;
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const cy = gl.drawingBufferHeight / 2;
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uniforms.iMouse.value = [cx, cy];
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mouseTargetRef.current = [cx, cy];
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mouseTargetRef.current[0] = cx;
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mouseTargetRef.current[1] = cy;
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}
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};
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@@ -332,10 +334,13 @@ void main() {
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x = (e.clientX - rect.left) * scale;
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y = (rect.height - (e.clientY - rect.top)) * scale;
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}
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mouseTargetRef.current = [x, y];
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pointerPosRef.current = null; // Ensure loop doesn't override
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mouseTargetRef.current[0] = x;
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mouseTargetRef.current[1] = y;
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pointerPosRef.current.active = false; // Ensure loop doesn't override
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} else {
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pointerPosRef.current = { x: e.clientX, y: e.clientY };
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pointerPosRef.current.x = e.clientX;
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pointerPosRef.current.y = e.clientY;
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pointerPosRef.current.active = true;
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}
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};
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@@ -344,7 +349,7 @@ void main() {
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uniforms.iTime.value = t * 0.001;
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// Update target based on pointer position and scroll offset
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if (pointerPosRef.current) {
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if (pointerPosRef.current.active) {
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const scale = (renderer as unknown as { dpr?: number }).dpr || 1;
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let x, y;
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@@ -361,7 +366,8 @@ void main() {
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x = (pointerPosRef.current.x - rect.left) * scale;
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y = (rect.height - (pointerPosRef.current.y - rect.top)) * scale;
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}
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mouseTargetRef.current = [x, y];
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mouseTargetRef.current[0] = x;
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mouseTargetRef.current[1] = y;
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}
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if (mouseDampening > 0) {
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@@ -376,8 +382,13 @@ void main() {
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cur[0] += (target[0] - cur[0]) * factor;
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cur[1] += (target[1] - cur[1]) * factor;
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} else {
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if (pointerPosRef.current || isMobileRef.current) {
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uniforms.iMouse.value = mouseTargetRef.current;
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if (pointerPosRef.current.active || isMobileRef.current) {
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// In no-dampening mode, update values directly.
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// We copy values instead of assigning the reference to avoid aliasing issues
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// (where cur and target become the same array) if dampening is enabled later
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// without re-creating uniforms (though currently effect deps handle that).
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uniforms.iMouse.value[0] = mouseTargetRef.current[0];
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uniforms.iMouse.value[1] = mouseTargetRef.current[1];
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}
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lastTimeRef.current = t;
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}
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