⚡ Bolt: Optimize GradientBlinds render loop #41
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💡 What: Refactored the animation loop in GradientBlinds.tsx to reuse array/object references for mouse coordinates and removed a layout-thrashing getBoundingClientRect() call.
🎯 Why: Creating new objects/arrays every frame (60fps+) generates significant garbage collection pressure. Calling getBoundingClientRect() forces style recalculation, causing frame drops.
📊 Impact: Reduced GC allocation per frame. Eliminated layout thrashing in the hot path.
🔬 Measurement: Verified code logic for correctness. Tests skipped due to environment limits.
PR created automatically by Jules for task 5552097332919267137 started by @ragusa-it
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