⚡ Bolt: Reduce GC pressure in WebGL animation loop #46
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💡 What: Replaced immutable object creation in
GradientBlinds'srequestAnimationFrameloop andpointermovehandler with mutable ref updates.🎯 Why: High-frequency object allocation (one per frame/event) creates significant Garbage Collection pressure, which can cause frame drops in smooth animations.
📊 Impact: Reduces object allocation to zero during the animation loop and pointer events.
🔬 Measurement: Verified via code review that no new objects are allocated in the hot path. Manual verification of logic correctness due to environment limitations.
PR created automatically by Jules for task 6327826835632059233 started by @ragusa-it
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Pull request overview
This PR optimizes the
GradientBlindsWebGL animation component by eliminating object allocations in high-frequency code paths (animation loop and pointer event handlers). The optimization replaces immutable object creation with mutable ref updates, specifically convertingpointerPosReffrom a nullable object pattern to a stable object with anactiveboolean flag, and mutating array elements in place rather than creating new arrays.Changes:
activeboolean flag in a stable object referencemouseTargetRefanduniforms.iMouse.value💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.
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