⚡ Bolt: Optimize GradientBlinds GC and layout thrashing #49
Reference in New Issue
Block a user
Delete Branch "bolt-performance-gradientblinds-gc-6174148752895979498"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
💡 What: Optimized
GradientBlinds.tsxby replacing immutable state updates in the animation loop with mutable refs and removing expensive DOM reads.🎯 Why: The previous implementation created new objects/arrays every frame/event, causing GC pressure, and called
getBoundingClientRectinside the loop (via fallback), risking layout thrashing.📊 Impact: Reduces garbage collection frequency and eliminates potential layout thrashing during animation, smoothing out frame rates.
🔬 Measurement: Verified with
vitestunit tests covering logic and event handling. Visual behavior remains identical.PR created automatically by Jules for task 6174148752895979498 started by @ragusa-it
👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.
When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down.
I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job!
For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with
@jules. You can find this option in the Pull Request section of your global Jules UI settings. You can always switch back!New to Jules? Learn more at jules.google/docs.
For security, I will only act on instructions from the user who triggered this task.
Pull request overview
Optimizes the
GradientBlindsWebGL effect update loop to reduce per-frame allocations and avoid potentially layout-thrashing DOM reads, aiming for smoother animation performance.Changes:
iMouse,mouseTargetRef, pointer position tracking).getBoundingClientRect()fallback path in the RAF loop by relying on cachedrectRef.💡 Add Copilot custom instructions for smarter, more guided reviews. Learn how to get started.
Pull request closed